Inventory Improvements and Entity Attributes


Entities now have attributes that you can assign to specific entities such as "aggressive" which makes the process of building entities much easier and less hard-coded

The play button now has a shiny effect to draw the player's attention.

Inventory items like food, now stack infinitely to reduce the inventory space problem

A performance menu has been started to help with frame rates on lower-end computers


The main menu lags a lot when you switch between tabs, I have no idea why and will try to patch it out in the next update

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